HDMI Xbox 360 a reality and DMC4 360 bound

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EvaUnit02
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HDMI Xbox 360 a reality and DMC4 360 bound

Post by EvaUnit02 »

Awesome news, the rumours of an HDMI 360 are true. Glad I waited.
http://www.engadget.com/2007/03/20/xbox ... 0gb-drive/

Also Devil May Cry 4 is headed to 360. One less reason for me to buy a PS3.
http://www.eurogamer.net/article.php?article_id=74331
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Post by IronMonkey »

I've been reading about this for some time, and like you I'm glad I waited. I hate all these white "IPod" style products - they always go yellow! My Dreamcast went yellow before I sold it on E-Bay.

Give me black any day. And the fact that it has HDMI is a big plus point for me. 120GB of storage space won't go amiss either...

Roll on April I say. (and the eventual release date for Ninja Gaiden 2)
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Post by EvaUnit02 »

IronMonkey wrote:I've been reading about this for some time, and like you I'm glad I waited. I hate all these white "IPod" style products - they always go yellow!

Give me black any day. And the fact that it has HDMI is a big plus point for me. 120GB of storage space won't go amiss either...
I don't really care bout colour, unless it is utterly fagtastic like some of the Gamecube/Ninty handheld flavours - the default Gamecube colour was purple (I bought a black Gamecube). I'm excited bout the hardware upgrades, Xbox 360 was sorely lacking without HDMI.

DMC4 will be a nice complement to Ninja Gaiden 3. Super-fast and fun stylish arcadey gameplay + ultra-hard difficulty.
My Dreamcast went yellow before I sold it on E-Bay.
I never bought a DC as I knew that it was doomed for failure, the only the thing that I regret is missing out on Shenmue 1. I loved Shen2 on Xbox, they should've ported both games at the same time instead of cheapening out with that "Shenmue the Movie" crap disc.
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Post by slasher13 »

IronMonkey wrote:I've been reading about this for some time, and like you I'm glad I waited. I hate all these white "IPod" style products - they always go yellow! My Dreamcast went yellow before I sold it on E-Bay.
Really I still have my dreamcast here, which I play Shenmue 2 and House of the Dead 2 (With the lightgun, pure arcade), and it is still white :D. It my pride and joy :D
EvaUnit02 wrote:I never bought a DC as I knew that it was doomed for failure, the only the thing that I regret is missing out on Shenmue 1.
Ahh Eva, you missed it, it is a quality game, but you never know, they may rerelease it for the xbox360. Got to say thou, Shenmue is still impressive even today with its graphics, in the comparision forum, I posted a site which has the different graphics for both dreamcast and the xbox. It wasn't a true port, it seems they did change around the graphics..Here is the link

I'm glad I waiting for the xbox, this package looks nice. I really don't think I'm going to buy the PS3 (But saying that I really want play MSG4!!!!, Is this a PS3 Exclusive - Hope not). I think with the PS3 backward compatibility issue and it steep price, it may be the year of Xbox now.
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Post by gojensen »

Uhm, European PS3 plays over 1200 PS2/1 games... the Xbox360 plays about 300 Xbox games (according MS's folks...) ... that's not bad. I would've loved this feature to be 100% but since I got a Japanese PS3 I got screwed anyways :D

So far I've had no interest in getting the 360... the only thing that could attract me to it is the XBLA oddly enough... so unless Sony's PLAYSTATION Store turns out be a real competitor to XBLA I might eventually go Xbox360 ...

As a system though the PS3 is completely and utterly superior to the Xbox - HOWEVER that said, Sony has totally fumbled the ball on this and the software they deliver fully fails to realize the potential of the hardware.

Sony wants the PS3 to be a media center; then why can it only play properly formated MP4 media files from LOCAL STORAGE?! Where is net connectivity? If this machine would play avi's x264 mpeg2 TS' etc from a network storage it would rock. Like totally.

And their webservices are utterly slow, however it seems they are working on it for the European launch as the PSStore seems to have gotten a face lift and a lil speedup (at least in Europe)...

The thing that gets me though, the PS' are not only region locked for content... but the firmware know which damn hardware it's running on. That means even if I use the same firmware as the fellas in the US, where they have to press X, I must press O and vice versa. This is confusing, ESPECIALLY since some games forget to ask the FW what buttons to press and just puts up a graphic that says press X - while the PS' won't continue till I press O. :shock:

So I'm holding out for a custom fw... shouldn't really be news to me, the PSP was exactly the same - but it's atleast running a sweet custom fw now.

Oh, and no I'm not really a SONY fanboy - I've been drooling on the DSLite for ages now, and finally managed to score a Nintendo Wii. (It's sold out everywhere and nobody knows when they'll be getting any more...)
So long, and thanks for all the fish!
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Post by slasher13 »

Hey gojensen,
So far I've had no interest in getting the 360... the only thing that could attract me to it is the XBLA oddly enough... so unless Sony's PLAYSTATION Store turns out be a real competitor to XBLA I might eventually go Xbox360 ...
For some reason, when I read XBLA, I thought of Xbox XNA library :D, Another thing why I will be after Xbox360. Yes I know the libraries are for c#, but I'm hoping they soon port it over to C++, It would be nice to create a small 2d 5 min wonder on the xbox360 :D
As a system though the PS3 is completely and utterly superior to the Xbox - HOWEVER that said, Sony has totally fumbled the ball on this and the software they deliver fully fails to realize the potential of the hardware.
Indeed, This may prove to be Sony downfall on the PS3
The thing that gets me though, the PS' are not only region locked for content... but the firmware know which damn hardware it's running on. That means even if I use the same firmware as the fellas in the US, where they have to press X, I must press O and vice versa. This is confusing, ESPECIALLY since some games forget to ask the FW what buttons to press and just puts up a graphic that says press X - while the PS' won't continue till I press O
I'm sure there will be a crack soon, Remember the lastest firmware for PSP was cracked in a couple of days :D. That one good thing about the PSP I love, it so easily to install DevHook. My brother got me the japanese PSP which already had the 1.5 Firmware which was great :D
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Post by IronMonkey »

EvaUnit02 wrote:DMC4 will be a nice complement to Ninja Gaiden 3. Super-fast and fun stylish arcadey gameplay + ultra-hard difficulty.
Ninja Gaiden 3?! Have I missed something? :P I've never played Devil May Cry so I might have to give it a go & see what its like. I doubt it'll stand up to Ninja Gaiden for me though...
EvaUnit02 wrote:I never bought a DC as I knew that it was doomed for failure, the only the thing that I regret is missing out on Shenmue 1. I loved Shen2 on Xbox, they should've ported both games at the same time instead of cheapening out with that "Shenmue the Movie" crap disc.
Shenmue was good but I much preferred House Of The Dead 2 & Outtrigger. HOTD2 was my favourite Dreamcast game. Its a shame lightguns don't work on plasma screens (or LCDs) as thats one of the reasons I got rid of my Dreamcast...
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Post by EvaUnit02 »

IronMonkey wrote: Its a shame lightguns don't work on plasma screens (or LCDs) as thats one of the reasons I got rid of my Dreamcast...
I know what you mean. I used to love playing Time Crisis on my PS1/2 with a Namco Guncon, but it didn't work on the 100Hz 480p/576p TV that the family bought in 2004.
slasher13 wrote:, I posted a site which has the different graphics for both dreamcast and the xbox. It wasn't a true port, it seems they did change around the graphics..Here is the link
No shit Sherlock, it is an enhanced port. I bet you haven't noticed the added photo-taking facility (which unlocks all sorts of cool shit, like Shen Saturn tech demos) and improved load times on the Xbox version either.

There are two kinds of ports:- enhanced ports and direct ports. The names speak for themselves.
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Post by slasher13 »

EvaUnit02 wrote:No shit Sherlock, it is an enhanced port. I bet you haven't noticed the added photo-taking facility (which unlocks all sorts of cool shit, like Shen Saturn tech demos) and improved load times on the Xbox version either.

There are two kinds of ports:- enhanced ports and direct ports. The names speak for themselves.
LOL, well Watson ;), My thinking of enhanced port, would be to take what was developed at that time, and improving the internal code, but not removing anything on the visual side. If you want to add more value added featured, then yes of course do this, however removing objects from the game is not what I think is enhanced. :D

Anyway the tech demo are very impressive, they can be seen here:
http://www.gametrailers.com/umwatcher.php?id=18309
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Post by slasher13 »

Hey IronMonkey,
Its a shame lightguns don't work on plasma screens (or LCDs) as thats one of the reasons I got rid of my Dreamcast...
Really!!!, How comes!!. I don't have a plasma screen or LCD
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Post by IronMonkey »

I think its because they are progressive by nature & lightguns don't work with progressive screens. I don't know the technicalities of it, but it seems that unless there is another way to get lightguns working on progressive screens, games like House Of The Dead are going to become a dying breed on home consoles in the near future...
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Post by EvaUnit02 »

slasher13 wrote:Hey IronMonkey,
Its a shame lightguns don't work on plasma screens (or LCDs) as thats one of the reasons I got rid of my Dreamcast...
Really!!!, How comes!!. I don't have a plasma screen or LCD
Light guns don't work on 100Hz CRTs either.
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Post by Yi-Long »

I dont think the Xbox 360 and PS3 will be all too different performance-wise. PS3 might have slightly better specs but there's supposedly a problem with getting it all to work properly together (CPU with memory or whatever)

In the end, it will be the developers that will make or brak the console, and so far most developers seem to think the 360 is much easier to program for.

Personally, we're talking about if a game can now have 10 billion or 20 billion textures er second or whatever, so who cares really?
I'm sure both next-gen machines will have stunning looking games as well as games that are ok-ish looking at best.

I just checked the gametrailers.com site, looking at the new Ninja Gaiden Sigma gameplay footage, and it's just absolutely stunning. When you compare it o the Devil May Cry footage it just looks like a whole different generation. DMC looks like a last-gen game but with slightly better graphics. Sigma really looks next-gen in all aspects.

For me, NGSigma would be a reason to consider buying a PS3, but at the moment that's pretty much the ONLY reason I can think of to buy one. I'm much more excited about the 360 TBH, although it will be a while before I get that one...

It looks like PS3 is flopping big time at the moment. To me it's not really a surprise, but still...

On Lightguns: I like light-guns, but TBH I wouldnt bother getting one cause there's usually not enough support for a lightgun. There will usually not be enough software coming out which will make use of it.
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Post by EvaUnit02 »

From what I've seen PS3 and 360 are really close, so it doesn't really matter. The lack of rumble in the PS3 pad is utterly gay though and the tacked on at the last minute motion control is laughable.

I'll get both eventually (unless MGS and Silent Hill 5 go multiplatform), probably won't get the PS3 until it is significantly cheaper. I've already pre-ordered Halo 3 Legendary Edition, so hopefully I'll have a 360 by then.

No doubt that PS3's implementation of online services will be just as shitty as it was with PS2. If I ever bothered with Xbox Live Gold (which I probably won't be, as I'm not big on multiplayer), paying a yearly subscription fee would be a small price to pay for quality online services.
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Post by gasteropod »

What was the reason for them dropping the rumble function? I heard it was something to do with copyright, but I don't understand since the PS2 has dualshock controllers.
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Post by Yi-Long »

I believe one of their stated motivations was that having the rumble-shock still included, it would hamper the motion-sensitivity...
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Post by IronMonkey »

EvaUnit02 wrote:Light guns don't work on 100Hz CRTs either.
Actually there are some which do work on 100hz CRTs. :)
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Post by IronMonkey »

Yi-Long wrote:For me, NGSigma would be a reason to consider buying a PS3, but at the moment that's pretty much the ONLY reason I can think of to buy one. I'm much more excited about the 360 TBH, although it will be a while before I get that one...
As big a fan as I am of Ninja Gaiden, I won't be buying a PS3 for Sigma, simply because it is just another remake of the original Ninja Gaiden on the XBox.

Sure, you can now play as Rachel in 3 extra chapters in the game & it looks a bit (well, a lot) prettier, but it is essentially still the first game.

I want an all-new Ninja Gaiden experience & thats why I'm waiting for Ninja Gaiden 2 on the XBox 360. :)
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Post by Yi-Long »

Same here. Like I said, it's only 1 reason why I would consider buying a PS3, and for 600 euro's, I'd need a hell of a lot more and better reasons to convince me to buy one. I do wish it would just be released on the 360 though. It looks stunning on PS3. Team Ninja makes all the other developers for PS3 look bad :D

Personally, I dont care all that much for Rachel. I much rather would have had the option to play a bunch of levels as Ayane, who I think is one of the coolest gaming characters ever (short hair, cool ninja, boyish...)

Ninja Gaiden 2 is taking too goddamn long to get here, though. What makes it worse is that we know that's because that guy first wasted so much time on his crappy DOAX game... :(
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Post by gojensen »

Imation tech (or some such company) has a patent for rumble technology. They sued Microsoft a while back and got a cool bunch of millions from them, and MS bought some stocks etc... then they went after SONY - who seemed to think they had been doing rumble packs since before Imation and thus didn't think the patent was valid... they were offered a licensing deal for $30 mill (or something...) but took it to court... lost, had to pay around $130 mill in damages... and get this;

They've NOW reached a licensing agreement with Imation for another $30 mill or so and WILL be bringing the rumble to the PS3 soon! Pretty much confirming they "lied" when they said rumble would interfer with the motion controller.

That said, the motion controller works sweet in Blast Factor! I seriously can't see how that game would've worked without it... even though it only uses it some times for a real simple function :D

IM is correct with regards to light guns... there are some that work on 100Hz tellys. The reason why there is a problem is this... 50 (or 60) times per second there is an "invisible" scan line going across and dow the screen... the light gun has a sensor that latches on to this signal and thus is able to know where you are pointing. Some light guns (or most) are not fast enough to catch the beam on the 100Hz tellys because it's about twice as fast 50hz tellys.

Then again, plasma and lcd screens don't work in the same way and thusly has no scan line for the gun to latch on to... the future of light guns would be something the Wii motes... or a much more advanced solution with a highres camera/scanner in the gun that would recognize objects you point at - specifically the screen.
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Post by Yi-Long »

I think the future of lightguns would be pretty simple: you stick 4 sensors at each corner of the TV, in contact with eachotehr and the console, thus kina overlaying a 'shield' over the screen, you calibrate the gun for movement, and off you go...

I THINK that would be the easiest and most logical solution. In fact, perhaps a TV-maker like Sony could already include such sensors in their TV's from now on.

I'm sure they'll find a solution, because with homecinema getting so big and loud and immersive at the moment, there will no doubt be demand for shooting at a huge screen in your living room...
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Post by gasteropod »

I'd love to play a Time Crisis game on a high definition screen haha. I'm sure the House of the Dead 4 arcade I played on had a high definition screen though.
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Post by EvaUnit02 »

IronMonkey wrote:
EvaUnit02 wrote:Light guns don't work on 100Hz CRTs either.
Actually there are some which do work on 100hz CRTs. :)
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